By Admin
Source: Leaderonomics

Not long ago, before the advent of the Internet and its component technologies, the term ‘taxi’ would probably resonate with several attributes such as a car having a particular standard colour (blue/black/yellow/red), owned and run by licensed operators, and perceived as expensive compared to taking a bus in many parts of the world.
The Internet paved the way for the emergence of a new form of taxi service, a platform that empowers anyone with a decent car to become a taxi operator without the need to establish a dedicated company/operation to do so.
Today, in many parts of the world, companies such as Grab, Uber and Go-Jek have become household names, allowing millions of customers to avail taxi services with better value.
The value proposition of Airbnb (an online marketplace allowing individuals to lease or rent short-term accommodation) has revolutionised the hotel industry. In the financial service sector, digibank, a spin-off of DBS Bank Singapore, now allows customers to open a bank account in 90 seconds.
These examples have become a must in any discussion pertaining to disruptive technologies.
Digital disruption can be defined in many ways.Searchcio provides a useful definition:“Digital disruptionis the change that occurs when newdigitaltechnologies and business models affect the value proposition of existing goods and services.”This definition implies that digital disruption relates to three major points.
First, digital disruption has something to do with digital technologies that are driven by bits and bytes (binary digits that form the fulcrum of computational power), unlike their analogue predecessor.
A common example would be the smartphone, in which its ‘smartness’ is derived from its capability to perform numerous functions based on applications driven by binary digits. The digital applications embedded in smart devices such as televisions, phones and portable devices connect seamlessly to the Internet and allow users to communicate, transact, learn, work and be entertained.
Second, to become disruptive, digital technologies must be coupled with business models that offer specific or unique value propositions. The Global Centre of Digital Business Transformation (IMD, 2017) discussed three major value propositions brought about by digital disruptors, namely: cost value (free/ultra-low cost, buyer aggregation and price transparency), experience value (models that provide customer empowerment, customisation and automation), and platform value (creating an ecosystem, communities of interest and crowdsourcing).
Third, the value proposition changes the way in which an existing product or service is consumed or delivered to the customer. In this context, the wordchangeis vital, that is, change is the value of product/service often used as a direct outcome or measure of digital disruption that can typically be measured on a scale.
To illustrate, using PowerPoint to present a lecture in a physical class or at a university is a form of digital technology, albeit not a disruptor. However, the possibility of offering college education, without the need to attend any class physically, would be considered a disruption.
Harvard Business School in 2015 stated that Design Thinking (DT) is a competency that managers and leaders must have. The processes within DT can assist organisations to better manage and address digital disruption.
The inherent ideas and ideals behind DT are not necessarily new. However, DT presents a systematic way of injecting creativity and innovative thinking in any company.
DT offers highly specific tools and techniques in a simplified manner. These tools are then used to derive the magical inspirational values of DT.
DT is defined as a user-centric collaborative approach in problem solving. The design school (dSchool) at Stanford University prescribed a five-step DT process. This five-step process and what each process means are summarised in Table 1:
| DT Phase | Brief explanation |
| Empathy | The first step and arguably the most vital one in DT. Empathy focuses on having a deep understanding of customer pain points and emotional attachment to a given problem or challenge (called design challenge) in DT. Findings from the empathy feed naturally lead to the second step, namely, “define.” |
| Define | Focuses on getting deep into the problem from the viewpoint of the customer. During this stage, design thinkers spend time coming up with specific perspectives and try to offer game-changing propositions to the problem based on insights or hunches. |
| Ideate | A stage where design thinkers try and generate as many ideas to address the problem defined. Ideate is akin to a brainstorming session where ideas are seamlessly generated. |
| Prototype | Focuses on translating the idea(s) into tangible manifestations. A prototype is not confined to having a tangible product but also refers to simulations, mock-ups, or even campaigns depending on the challenge or issue that the organisation aims in addressing. |
| Test | The final step stresses on the importance of pitching the idea to indemnified target groups; feedback is gathered by teams. The solution is then either launched or reworked accordingly until deemed fit for market launch. |
Table 1: Stages of design thinking based on the work and experience of Stanford School

A 2014studyby the Design Management Institute shows that design-centric companies, such as Apple, Coca-Cola, P&G, and Nike, tend to outperform the S&P500 by more than 214 per cent.
The following points/themes (based on my own experience as a trainer and researcher in DT) are possible explanations regarding the relationship between DT and positive performance in an organisational context:
The justification of embarking on a DT journey must be clear to the organisation. There are three possible reasons (based on my experience) that are often used by leaders when they sign-off on a DT project:
There are many vendors or training providers that used the term DT, although they may not necessarily follow a prescribed methodology.
Leaders in this regard should consider the particular methodology provided/suggested by all potential trainers–making sure the methodology jives with the core objectives of using DT.
Participants selected for a DT bootcamp play a significant role in achieving any desired outcome of the intervention. We recommend that participants be made up of employees who are:
Leaders should, as Stephen Covey says, “Begin with the end in mind.”
Successful DT projects are often coupled with leaders who visualise DT as a compass that guides the organisation towards the right direction, particularly in addressing any potential digital disruption.
Avoid thinking about DT as just any other training; rather use it as an opportunity to drive transformational change in the organisation—especially in dealing with digital disruption.
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